This commit is contained in:
2026-02-05 16:50:06 +08:00
parent 1dd41256ff
commit 1bcfb49b7a
2 changed files with 133 additions and 46 deletions

View File

@@ -45,7 +45,7 @@ public:
updateCameraVectors();
}
void mouseCallback(float xoffset, float yoffset, GLboolean constrainPitch = true) {
void mouseMoveCallback(float xoffset, float yoffset, GLboolean constrainPitch = true) {
xoffset *= mouseSensitivity_;
yoffset *= mouseSensitivity_;
@@ -63,10 +63,25 @@ public:
updateCameraVectors();
}
void mouseScrollCallback(float yoffset) {
zoom_ -= yoffset;
if (zoom_ < 1.0f) {
zoom_ = 1.0;
}
if (zoom_ > 45.0f) {
zoom_ = 45.0;
}
updateCameraVectors();
}
glm::mat4 getViewMatrix() {
return glm::lookAt(position_, position_ + front_, up_);
}
bool firstMouse() const { return firstMouse_; }
void triggleFirstMouse() { firstMouse_ = !firstMouse_; }
private:
void updateCameraVectors() {
glm::vec3 front;

162
main.cpp
View File

@@ -21,16 +21,29 @@ public:
window_(nullptr, [](GLFWwindow* w){if(w) glfwDestroyWindow(w);}) {
lastX_ = port.width / 2;
lastY_ = port.height / 2;
initGeometry();
}
~GLWidget() {
if (bgVao_) {
glDeleteVertexArrays(1, &bgVao_);
}
if (bgVbo_) {
glDeleteBuffers(1, &bgVbo_);
}
}
~GLWidget() {}
void setViewPort(int width, int height) {
viewport_ = {width, height};
}
bool initGeometry() {
// window_ = std::make_unique<GLFWwindow*>(glfwCreateWindow(800, 600, "LearnOpenGL", NULL, NULL));
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#if __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
window_.reset(glfwCreateWindow(800, 600, "3dviewer", nullptr, nullptr));
if (!window_) {
std::cout << "Failed to create GLFW window" << std::endl;
@@ -44,31 +57,30 @@ public:
}
glViewport(0, 0, 800, 600);
glfwSetFramebufferSizeCallback(window_.get(), &GLWidget::framebuffer_size_callback);
glfwSetWindowUserPointer(window_.get(), this);
glfwSetFramebufferSizeCallback(window_.get(), &GLWidget::framebufferSizeCallback);
glfwSetCursorPosCallback(window_.get(), &GLWidget::mouseCallback);
}
public:
bool initBgProgram(const std::string& vpath, const std::string fpath) {
auto vshader = std::make_unique<LOpenGLShader>(LOpenGLShader::ShaderType::Vertex);
auto fshader = std::make_unique<LOpenGLShader>(LOpenGLShader::ShaderType::Fragment);
vshader->compileShaderFromFile(vpath);
fshader->compileShaderFromFile(fpath);
bgProg_ = std::make_unique<LOpenGLProgram>();
bgProg_->addShader(std::move(vshader));
bgProg_->addShader(std::move(fshader));
bool ret = bgProg_->Link();
if (!ret) {
return false;
void setBgShaderPath(std::string vp, std::string fp) {
bgVertShaderPath_ = vp;
bgFragShaderPath_ = fp;
}
private:
void initBgGeometry() {
if (bgVbo_) {
glDeleteBuffers(1, &bgVbo_);
bgVbo_ = 0;
}
if (bgVao_) {
glDeleteVertexArrays(1, &bgVao_);
bgVao_ = 0;
}
const float verts[] = {
-1.0, -1.0, 1.0, -1.0, 1.0, 1.0,
-1.0, -1.0, 1.0, 1.0, -1.0, 1.0,
};
if (bgVao_) {
glDeleteVertexArrays(1, &bgVao_);
}
if (bgVbo_) {
glDeleteBuffers(1, &bgVbo_);
}
glGenVertexArrays(1, &bgVao_);
glBindVertexArray(bgVao_);
@@ -83,7 +95,27 @@ public:
}
bool initBgProgram() {
auto vshader = std::make_unique<LOpenGLShader>(LOpenGLShader::ShaderType::Vertex);
auto fshader = std::make_unique<LOpenGLShader>(LOpenGLShader::ShaderType::Fragment);
vshader->compileShaderFromFile(bgVertShaderPath_);
fshader->compileShaderFromFile(bgFragShaderPath_);
bgProg_ = std::make_unique<LOpenGLProgram>();
bgProg_->addShader(std::move(vshader));
bgProg_->addShader(std::move(fshader));
bool ret = bgProg_->Link();
if (!ret) {
return false;
}
return true;
}
void drawBg() {
if (!bgProg_ || !bgVao_ || !bgVbo_) {
std::cout << "check !bgProg_ || !bgVao_ || !bgVbo_ failed\n";
return;
}
bgProg_->Use();
bgProg_->setUniformValue("uViewport", glm::vec2(viewport_.width, viewport_.height));
bgProg_->setUniformValue("uMajorStep", 120.0f);
@@ -96,28 +128,80 @@ public:
glEnable(GL_DEPTH_TEST);
}
void mouseCallback(GLFWwindow* window, double x, double y) {
float xpos = static_cast<float>(x);
float ypos = static_cast<float>(y);
if (camera_.fir) {
public:
void eventLoop() {
initBgGeometry();
initBgProgram();
while (!glfwWindowShouldClose(window_.get())) {
processInput(window_.get());
drawBg();
}
}
private:
void framebuffer_size_callback(GLFWwindow* window, int width, int height) {
glViewport(0, 0, viewport_.width, viewport_.height);
static void framebufferSizeCallback(GLFWwindow* window, int width, int height) {
auto* self = static_cast<GLWidget*>(glfwGetWindowUserPointer(window));
if (!self) {
return;
}
self->onFramebufferSize(width, height);
}
void process_input(GLFWwindow* window) {
void onFramebufferSize(int width, int height) {
glViewport(0, 0, width, height);
}
void processInput(GLFWwindow* window) {
if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) {
glfwSetWindowShouldClose(window, true);
}
}
static void mouseCallback(GLFWwindow* window, double x, double y) {
auto* self = static_cast<GLWidget*>(glfwGetWindowUserPointer(window));
if (!self) {
return;
}
self->onMouseMove(x, y);
}
void onMouseMove(double x, double y) {
float xpos = static_cast<float>(x);
float ypos = static_cast<float>(y);
if (camera_.firstMouse()) {
lastX_ = x;
lastY_ = y;
camera_.triggleFirstMouse();
}
float xoffset = xpos - lastX_;
float yoffset = lastY_ - ypos;
lastX_ = xpos;
lastY_ = ypos;
camera_.mouseMoveCallback(xoffset, yoffset);
}
static void scrollCallback(GLFWwindow* window, double xoffset, double yoffset) {
auto* self = static_cast<GLWidget*>(glfwGetWindowUserPointer(window));
if (!self) {
return;
}
self->onScrollRoll(xoffset, yoffset);
}
void onScrollRoll(double xoffset, double yoffset) {
camera_.mouseScrollCallback(yoffset);
}
private:
std::unique_ptr<LOpenGLProgram> bgProg_;
std::unique_ptr<GLFWwindow, std::function<void(GLFWwindow*)>> window_;
std::string bgFragShaderPath_;
std::string bgVertShaderPath_;
unsigned int bgVao_;
unsigned int bgVbo_;
ViewPort viewport_{800, 600};
@@ -129,23 +213,11 @@ private:
};
int main() {
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#if __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
GLWidget glw({600, 800});
glw.setBgShaderPath("bg.vert", "bg.frag");
GLWidget glw;
glw.initBgProgram("bg.vert", "bg.frag");
while (!glfwWindowShouldClose(window)) {
glw.drawBg();
}
glw.eventLoop();
glfwTerminate();
return 0;