first commit
This commit is contained in:
96
camera.h
Normal file
96
camera.h
Normal file
@@ -0,0 +1,96 @@
|
||||
//
|
||||
// Created by Lenn on 2026/1/30.
|
||||
//
|
||||
|
||||
#ifndef INC_3DVIEWER_CAMERA_H
|
||||
#define INC_3DVIEWER_CAMERA_H
|
||||
#include <glad/glad.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
|
||||
class Camera {
|
||||
public:
|
||||
typedef enum CameraMoveBit {
|
||||
FORWARD = 0x0001,
|
||||
BACKWARD = 0x0002,
|
||||
LEFT = 0x0004,
|
||||
RIGHT = 0x0008,
|
||||
} CameraMove;
|
||||
|
||||
Camera(glm::vec3 position = glm::vec3(0.0f, 0.0f, 0.0f),
|
||||
glm::vec3 up = glm::vec3(0.0f, 1.0f, 0.0f),
|
||||
float yaw = -90.0f, float pitch = 0.0f)
|
||||
: front_(glm::vec3(0.0f, 0.0f, -1.0f)), yaw_(yaw), pitch_(pitch), position_(position)
|
||||
, worldUp_(up){
|
||||
zoom_ = 45.0f;
|
||||
mouseSensitivity_ = 0.1f;
|
||||
moveSpeed_ = 2.5f;
|
||||
updateCameraVectors();
|
||||
}
|
||||
|
||||
void keyboardCallback(CameraMove direction, float deltaTime) {
|
||||
float velocity = moveSpeed_ * deltaTime;
|
||||
if (direction == CameraMove::FORWARD) {
|
||||
position_ += front_ * velocity;
|
||||
}
|
||||
else if (direction == CameraMove::BACKWARD) {
|
||||
position_ -= front_ * velocity;
|
||||
}
|
||||
else if (direction == CameraMove::LEFT) {
|
||||
position_ -= right_ * velocity;
|
||||
}
|
||||
else {
|
||||
position_ += right_ * velocity;
|
||||
}
|
||||
updateCameraVectors();
|
||||
}
|
||||
|
||||
void mouseCallback(float xoffset, float yoffset, GLboolean constrainPitch = true) {
|
||||
xoffset *= mouseSensitivity_;
|
||||
yoffset *= mouseSensitivity_;
|
||||
|
||||
yaw_ += xoffset;
|
||||
pitch_ += yoffset;
|
||||
|
||||
if (constrainPitch) {
|
||||
if (pitch_ > 89.0f) {
|
||||
pitch_ = 89.0f;
|
||||
}
|
||||
if (pitch_ < -89.0f) {
|
||||
pitch_ = -89.0f;
|
||||
}
|
||||
}
|
||||
updateCameraVectors();
|
||||
}
|
||||
|
||||
glm::mat4 getViewMatrix() {
|
||||
return glm::lookAt(position_, position_ + front_, up_);
|
||||
}
|
||||
|
||||
private:
|
||||
void updateCameraVectors() {
|
||||
glm::vec3 front;
|
||||
front.x = std::cos(glm::radians(yaw_)) * std::cos(glm::radians(pitch_));
|
||||
front.y = std::sin(glm::radians(pitch_));
|
||||
front.z = std::sin(glm::radians(yaw_)) * std::cos(glm::radians(pitch_));
|
||||
front_ = glm::normalize(front);
|
||||
|
||||
right_ = glm::normalize(glm::cross(front_, worldUp_));
|
||||
up_ = glm::normalize(glm::cross(right_, front_));
|
||||
}
|
||||
private:
|
||||
glm::vec3 position_;
|
||||
glm::vec3 up_;
|
||||
glm::vec3 right_;
|
||||
glm::vec3 front_;
|
||||
glm::vec3 worldUp_;
|
||||
|
||||
float yaw_;
|
||||
float pitch_;
|
||||
|
||||
float moveSpeed_;
|
||||
float mouseSensitivity_;
|
||||
float zoom_;
|
||||
};
|
||||
|
||||
#endif //INC_3DVIEWER_CAMERA_H
|
||||
Reference in New Issue
Block a user