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Lenn
2026-01-30 22:50:09 +08:00
commit 755aadb3c7
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camera.h Normal file
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//
// Created by Lenn on 2026/1/30.
//
#ifndef INC_3DVIEWER_CAMERA_H
#define INC_3DVIEWER_CAMERA_H
#include <glad/glad.h>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
class Camera {
public:
typedef enum CameraMoveBit {
FORWARD = 0x0001,
BACKWARD = 0x0002,
LEFT = 0x0004,
RIGHT = 0x0008,
} CameraMove;
Camera(glm::vec3 position = glm::vec3(0.0f, 0.0f, 0.0f),
glm::vec3 up = glm::vec3(0.0f, 1.0f, 0.0f),
float yaw = -90.0f, float pitch = 0.0f)
: front_(glm::vec3(0.0f, 0.0f, -1.0f)), yaw_(yaw), pitch_(pitch), position_(position)
, worldUp_(up){
zoom_ = 45.0f;
mouseSensitivity_ = 0.1f;
moveSpeed_ = 2.5f;
updateCameraVectors();
}
void keyboardCallback(CameraMove direction, float deltaTime) {
float velocity = moveSpeed_ * deltaTime;
if (direction == CameraMove::FORWARD) {
position_ += front_ * velocity;
}
else if (direction == CameraMove::BACKWARD) {
position_ -= front_ * velocity;
}
else if (direction == CameraMove::LEFT) {
position_ -= right_ * velocity;
}
else {
position_ += right_ * velocity;
}
updateCameraVectors();
}
void mouseCallback(float xoffset, float yoffset, GLboolean constrainPitch = true) {
xoffset *= mouseSensitivity_;
yoffset *= mouseSensitivity_;
yaw_ += xoffset;
pitch_ += yoffset;
if (constrainPitch) {
if (pitch_ > 89.0f) {
pitch_ = 89.0f;
}
if (pitch_ < -89.0f) {
pitch_ = -89.0f;
}
}
updateCameraVectors();
}
glm::mat4 getViewMatrix() {
return glm::lookAt(position_, position_ + front_, up_);
}
private:
void updateCameraVectors() {
glm::vec3 front;
front.x = std::cos(glm::radians(yaw_)) * std::cos(glm::radians(pitch_));
front.y = std::sin(glm::radians(pitch_));
front.z = std::sin(glm::radians(yaw_)) * std::cos(glm::radians(pitch_));
front_ = glm::normalize(front);
right_ = glm::normalize(glm::cross(front_, worldUp_));
up_ = glm::normalize(glm::cross(right_, front_));
}
private:
glm::vec3 position_;
glm::vec3 up_;
glm::vec3 right_;
glm::vec3 front_;
glm::vec3 worldUp_;
float yaw_;
float pitch_;
float moveSpeed_;
float mouseSensitivity_;
float zoom_;
};
#endif //INC_3DVIEWER_CAMERA_H