update
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@@ -114,7 +114,7 @@ void main() {
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float vC = texture(uHeightTex, vUV).r;
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bool isZero = abs(vC) <= 1e-6;
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float t = value01(vC);
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float m = maxNeighborValue(vUV);
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float m = maxNeighborValueK(vUV, 2);
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float eps = max(1e-4, 0.001 * (uMaxV - uMinV));
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float force = smoothstep(uMaxV - eps, uMaxV, m);
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t = max(t, force);
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