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@@ -1,5 +1,4 @@
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#pragma once
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include <glm/glm.hpp>
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@@ -52,6 +51,7 @@ public:
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void setUniformValue(const std::string& name, glm::vec3 value) const;
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void setUniformValue(const std::string& name, float x, float y, float z) const;
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void setUniformValue(const std::string& name, glm::mat4 value) const;
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void setUniformValue(const std::string& name, glm::vec2 value) const;
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private:
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std::list<std::unique_ptr<LOpenGLShader>> shaderList_;
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