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3dviewer/main.cpp
2026-01-30 22:50:09 +08:00

61 lines
1.8 KiB
C++

#include "lopenglprogram.h"
#include "camera.h"
#include <iostream>
void framebuffer_size_callback(GLFWwindow* window, int width, int height) {
glViewport(0, 0, width, height);
}
void process_input(GLFWwindow* window) {
if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) {
glfwSetWindowShouldClose(window, true);
}
}
std::unique_ptr<LOpenGLProgram> initBackgroundGeometry() {
auto vshader = std::make_unique<LOpenGLShader>(LOpenGLShader::ShaderType::Vertex);
auto fshader = std::make_unique<LOpenGLShader>(LOpenGLShader::ShaderType::Fragment);
vshader->compileShaderFromFile("shader/bg.vert");
fshader->compileShaderFromFile("shader/bg.frag");
auto program = std::make_unique<LOpenGLProgram>();
program->addShader(std::move(vshader));
program->addShader(std::move(fshader));
auto ret = program->Link();
if (!ret)
return nullptr;
return program;
}
int main() {
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#if __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
GLFWwindow* window = glfwCreateWindow(800, 600, "LearnOpenGL", NULL, NULL);
if (window == NULL) {
std::cout << "Failed to create GLFW window" << std::endl;
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
std::cout << "Failed to initialize GLAD" << std::endl;
return -1;
}
glViewport(0, 0, 800, 600);
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
initBackgroundGeometry();
while (!glfwWindowShouldClose(window)) {
}
glfwTerminate();
return 0;
}