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3dviewer/shader/skirt.frag
2026-03-02 17:21:14 +08:00

37 lines
687 B
GLSL

#version 330 core
in vec3 vNormal;
in vec3 vWorldPos;
in vec3 vUV;
out vec4 FragColor;
uniform vec3 uCameraPos;
uniform vec3 uLightDir;
uniform sampler2D uHeightTex;
uniform float uMinV;
uniform float uMaxV;
uniform vec2 uTexelSize;
uniform vec3 uColorZero;
uniform vec3 uColorLow;
uniform vec3 uColorMid;
uniform vec3 uColorHeigh;
float saturate(float x) {
return clamp(x, 0.0, 1.0);
}
float value01(float v) {
return saturate((v - uMinV) / max(uMaxV - uMinV, 1e-6));
}
vec3 colorRamp(float t) {
if (t < 0.5) {
return mix(uColorLow, uColorMid, t / 0.5);
}
return mix(uColorHeigh, uColorMid, (t - 0.5) / 0.5);
}
float maxNeighborValue(vec2 uv) {
}