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3dviewer/shader/panel.vert
2026-02-28 02:42:23 +08:00

20 lines
455 B
GLSL

#version 330 core
layout(location = 0) in vec3 aPos;
layout(location = 1) in vec3 aN;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
out vec3 vWorldPos;
out vec3 vWorldNormal;
void main() {
vec4 worldPos = model * vec4(aPos, 1.0);
mat3 normalMat = transpose(inverse(mat3(model)));
vWorldPos = worldPos.xyz;
vWorldNormal = normalize(normalMat * aN);
gl_Position = projection * view * worldPos;
}