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Code re-work: model loading
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@@ -65,8 +65,8 @@ int main()
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// -----------------------------
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glEnable(GL_DEPTH_TEST);
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// build and compile our shader zprogram
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// ------------------------------------
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// build and compile shaders
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// -------------------------
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Shader lightingShader("5.1.light_casters.vs", "5.1.light_casters.fs");
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Shader lampShader("1.lamp.vs", "1.lamp.fs");
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