Changed some incorrect comments regarding where the metallic/roughness values come from

This commit is contained in:
Nicholas Blaskey
2020-10-11 17:25:54 -04:00
parent 649f40b01e
commit 03c814d403
3 changed files with 3 additions and 3 deletions

View File

@@ -371,7 +371,7 @@ int main()
glActiveTexture(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_2D, brdfLUTTexture);
// render rows*column number of spheres with material properties defined by textures (they all have the same material properties)
// render rows*column number of spheres with varying metallic/roughness values scaled by rows and columns respectively
glm::mat4 model = glm::mat4(1.0f);
for (int row = 0; row < nrRows; ++row)
{