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https://github.com/JoeyDeVries/LearnOpenGL.git
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Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL
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@@ -66,7 +66,7 @@ public:
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glAttachShader(ID, fragment);
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glAttachShader(ID, fragment);
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glLinkProgram(ID);
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glLinkProgram(ID);
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checkCompileErrors(ID, "PROGRAM");
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checkCompileErrors(ID, "PROGRAM");
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// delete the shaders as they're linked into our program now and no longer necessery
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// delete the shaders as they're linked into our program now and no longer necessary
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glDeleteShader(vertex);
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glDeleteShader(vertex);
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glDeleteShader(fragment);
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glDeleteShader(fragment);
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}
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}
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@@ -121,4 +121,4 @@ private:
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}
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}
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};
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};
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#endif
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#endif
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@@ -39,7 +39,7 @@ int main()
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}
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}
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// build and compile our shader zprogram
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// build and compile our shader program
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// ------------------------------------
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// ------------------------------------
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Shader ourShader("3.3.shader.vs", "3.3.shader.fs"); // you can name your shader files however you like
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Shader ourShader("3.3.shader.vs", "3.3.shader.fs"); // you can name your shader files however you like
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@@ -124,4 +124,4 @@ void framebuffer_size_callback(GLFWwindow* window, int width, int height)
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// make sure the viewport matches the new window dimensions; note that width and
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// make sure the viewport matches the new window dimensions; note that width and
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// height will be significantly larger than specified on retina displays.
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// height will be significantly larger than specified on retina displays.
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glViewport(0, 0, width, height);
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glViewport(0, 0, width, height);
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}
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}
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