This commit is contained in:
Joey de Vries
2017-04-24 20:55:41 +02:00
2 changed files with 4 additions and 4 deletions

View File

@@ -66,7 +66,7 @@ public:
glAttachShader(ID, fragment);
glLinkProgram(ID);
checkCompileErrors(ID, "PROGRAM");
// delete the shaders as they're linked into our program now and no longer necessery
// delete the shaders as they're linked into our program now and no longer necessary
glDeleteShader(vertex);
glDeleteShader(fragment);
}

View File

@@ -39,7 +39,7 @@ int main()
}
// build and compile our shader zprogram
// build and compile our shader program
// ------------------------------------
Shader ourShader("3.3.shader.vs", "3.3.shader.fs"); // you can name your shader files however you like