Add source code for the cascaded shadow mapping guest article.

This commit is contained in:
Joey de Vries
2021-09-08 19:06:07 +02:00
parent 54dd372518
commit 0ce49088e5
8 changed files with 877 additions and 0 deletions

View File

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#version 460 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aNormal;
layout (location = 2) in vec2 aTexCoords;
out vec2 TexCoords;
out VS_OUT {
vec3 FragPos;
vec3 Normal;
vec2 TexCoords;
} vs_out;
uniform mat4 projection;
uniform mat4 view;
uniform mat4 model;
void main()
{
vs_out.FragPos = vec3(model * vec4(aPos, 1.0));
vs_out.Normal = transpose(inverse(mat3(model))) * aNormal;
vs_out.TexCoords = aTexCoords;
gl_Position = projection * view * model * vec4(aPos, 1.0);
}