Add first version weighted blended OIT source code for OIT guest article.

This commit is contained in:
Joey de Vries
2021-03-21 13:33:22 +01:00
parent c272fd263e
commit 0e424d3710
9 changed files with 528 additions and 0 deletions

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#version 400 core
// shader inputs
layout (location = 0) in vec3 position;
void main()
{
gl_Position = vec4(position, 1.0f);
}