spelling: hierarchy

Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
This commit is contained in:
Josh Soref
2023-01-18 08:34:44 -05:00
parent d64248ed48
commit 152c276d4c

View File

@@ -32,7 +32,7 @@ public:
m_TicksPerSecond = animation->mTicksPerSecond;
aiMatrix4x4 globalTransformation = scene->mRootNode->mTransformation;
globalTransformation = globalTransformation.Inverse();
ReadHeirarchyData(m_RootNode, scene->mRootNode);
ReadHierarchyData(m_RootNode, scene->mRootNode);
ReadMissingBones(animation, *model);
}
@@ -87,7 +87,7 @@ private:
m_BoneInfoMap = boneInfoMap;
}
void ReadHeirarchyData(AssimpNodeData& dest, const aiNode* src)
void ReadHierarchyData(AssimpNodeData& dest, const aiNode* src)
{
assert(src);
@@ -98,7 +98,7 @@ private:
for (int i = 0; i < src->mNumChildren; i++)
{
AssimpNodeData newData;
ReadHeirarchyData(newData, src->mChildren[i]);
ReadHierarchyData(newData, src->mChildren[i]);
dest.children.push_back(newData);
}
}