From 1a6f48e9c5083f15dc3be1a5ce1c57f9d9e2516a Mon Sep 17 00:00:00 2001 From: Joey de Vries Date: Tue, 24 May 2022 14:31:55 +0200 Subject: [PATCH] Rename .comp shader to .cs shader. --- .../{computeShader.comp => computeShader.cs} | 0 .../5.computeshader_helloworld/computer_shader_hello_world.cpp | 2 +- 2 files changed, 1 insertion(+), 1 deletion(-) rename src/8.guest/2022/5.computeshader_helloworld/{computeShader.comp => computeShader.cs} (100%) diff --git a/src/8.guest/2022/5.computeshader_helloworld/computeShader.comp b/src/8.guest/2022/5.computeshader_helloworld/computeShader.cs similarity index 100% rename from src/8.guest/2022/5.computeshader_helloworld/computeShader.comp rename to src/8.guest/2022/5.computeshader_helloworld/computeShader.cs diff --git a/src/8.guest/2022/5.computeshader_helloworld/computer_shader_hello_world.cpp b/src/8.guest/2022/5.computeshader_helloworld/computer_shader_hello_world.cpp index bf11d92..1f62eb2 100644 --- a/src/8.guest/2022/5.computeshader_helloworld/computer_shader_hello_world.cpp +++ b/src/8.guest/2022/5.computeshader_helloworld/computer_shader_hello_world.cpp @@ -86,7 +86,7 @@ int main(int argc, char* argv[]) // build and compile shaders // ------------------------- Shader screenQuad("screenQuad.vs", "screenQuad.fs"); - ComputeShader computeShader("computeShader.comp"); + ComputeShader computeShader("computeShader.cs"); screenQuad.use(); screenQuad.setInt("tex", 0);