From 1abb2274fcae6448ee2da37bf8dac54fc4d06295 Mon Sep 17 00:00:00 2001 From: Josh Soref <2119212+jsoref@users.noreply.github.com> Date: Wed, 18 Jan 2023 08:34:49 -0500 Subject: [PATCH] spelling: maximum Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com> --- .../compute_shader_hello_world.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/8.guest/2022/5.computeshader_helloworld/compute_shader_hello_world.cpp b/src/8.guest/2022/5.computeshader_helloworld/compute_shader_hello_world.cpp index 1f62eb2..81cf81a 100644 --- a/src/8.guest/2022/5.computeshader_helloworld/compute_shader_hello_world.cpp +++ b/src/8.guest/2022/5.computeshader_helloworld/compute_shader_hello_world.cpp @@ -73,13 +73,13 @@ int main(int argc, char* argv[]) glGetIntegerv(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, &max_compute_work_group_invocations); std::cout << "OpenGL Limitations: " << std::endl; - std::cout << "maxmimum number of work groups in X dimension " << max_compute_work_group_count[0] << std::endl; - std::cout << "maxmimum number of work groups in Y dimension " << max_compute_work_group_count[1] << std::endl; - std::cout << "maxmimum number of work groups in Z dimension " << max_compute_work_group_count[2] << std::endl; + std::cout << "maximum number of work groups in X dimension " << max_compute_work_group_count[0] << std::endl; + std::cout << "maximum number of work groups in Y dimension " << max_compute_work_group_count[1] << std::endl; + std::cout << "maximum number of work groups in Z dimension " << max_compute_work_group_count[2] << std::endl; - std::cout << "maxmimum size of a work group in X dimension " << max_compute_work_group_size[0] << std::endl; - std::cout << "maxmimum size of a work group in Y dimension " << max_compute_work_group_size[1] << std::endl; - std::cout << "maxmimum size of a work group in Z dimension " << max_compute_work_group_size[2] << std::endl; + std::cout << "maximum size of a work group in X dimension " << max_compute_work_group_size[0] << std::endl; + std::cout << "maximum size of a work group in Y dimension " << max_compute_work_group_size[1] << std::endl; + std::cout << "maximum size of a work group in Z dimension " << max_compute_work_group_size[2] << std::endl; std::cout << "Number of invocations in a single local work group that may be dispatched to a compute shader " << max_compute_work_group_invocations << std::endl;