From 1acd9c17bbc361b49b90efa30502174c9c977c72 Mon Sep 17 00:00:00 2001 From: Josh Soref <2119212+jsoref@users.noreply.github.com> Date: Tue, 17 Jan 2023 23:27:51 -0500 Subject: [PATCH] spelling: into Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com> --- includes/stb_image.h | 2 +- .../2021/3.tessellation/terrain_cpu_src/8.3.cpuheight.fs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/includes/stb_image.h b/includes/stb_image.h index e98fadc..bf44a3a 100644 --- a/includes/stb_image.h +++ b/includes/stb_image.h @@ -67,7 +67,7 @@ See final bullet items below for more info on SIMD. - Added STBI_MALLOC, STBI_REALLOC, and STBI_FREE macros for replacing the memory allocator. Unlike other STBI libraries, these macros don't -support a context parameter, so if you need to pass a context in to +support a context parameter, so if you need to pass a context into the allocator, you'll have to store it in a global or a thread-local variable. diff --git a/src/8.guest/2021/3.tessellation/terrain_cpu_src/8.3.cpuheight.fs b/src/8.guest/2021/3.tessellation/terrain_cpu_src/8.3.cpuheight.fs index b25e251..fcb3460 100644 --- a/src/8.guest/2021/3.tessellation/terrain_cpu_src/8.3.cpuheight.fs +++ b/src/8.guest/2021/3.tessellation/terrain_cpu_src/8.3.cpuheight.fs @@ -6,6 +6,6 @@ in float Height; void main() { - float h = (Height + 16)/32.0f; // shift and scale the height in to a grayscale value + float h = (Height + 16)/32.0f; // shift and scale the height into a grayscale value FragColor = vec4(h, h, h, 1.0); } \ No newline at end of file