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Out-of-source builds without environment variables.
Using CMake's configure_file command to generate a header file defining a C string containing the path to the source root directory; the directory where the resource folder is. Textures and models can now be found directly as long the user doesn't move stuff around. Shaders are still a problem.
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configuration/root_directory.h.in
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configuration/root_directory.h.in
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const char * logl_root = "${CMAKE_SOURCE_DIR}";
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