fixed issue with Linux and CMake not finding resource files when launching executable and edited README for Linux more precise building instructions

This commit is contained in:
zmertens
2015-04-08 14:20:44 -07:00
parent c9e0b5bdb8
commit 2193cb3fc4
2 changed files with 4 additions and 7 deletions

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@@ -10,4 +10,4 @@ Note that you still have to manually copy the required .DLL files from the /dlls
## Linux building
First make sure you have CMake, Git, and GCC by typing as root (sudo) `apt-get install g++ cmake git` and then get the required packages:
Using root (sudo) and type `apt-get install libsoil-dev libglm-dev libassimp-dev libglew-dev libglfw3-dev`
Using root (sudo) and type `apt-get install libsoil-dev libglm-dev libassimp-dev libglew-dev libglfw3-dev` . Next, run CMake (preferably CMake-gui). The source directory is LearnOpenGL and specify the build directory as LearnOpenGL/build. Creating the build directory within LearnOpenGL is important for linking to the resource files (it also will be ignored by Git). Hit configure and specify your compiler files (Unix Makefiles are recommended), resolve any missing directories or libraries, and then hit generate. Navigate to the build directory (`cd LearnOpenGL/build`) and type make in the terminal. This should generate the executables in the respective chapter folders. Note that using CodeBlocks or an IDE may have issues running the programs due to problems finding the shader and resource files, however it should still be able to generate the exectuables.