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fix comments in mesh.h
stream->string
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@@ -73,11 +73,11 @@ public:
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if(name == "texture_diffuse")
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number = std::to_string(diffuseNr++);
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else if(name == "texture_specular")
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number = std::to_string(specularNr++); // transfer unsigned int to stream
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number = std::to_string(specularNr++); // transfer unsigned int to string
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else if(name == "texture_normal")
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number = std::to_string(normalNr++); // transfer unsigned int to stream
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number = std::to_string(normalNr++); // transfer unsigned int to string
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else if(name == "texture_height")
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number = std::to_string(heightNr++); // transfer unsigned int to stream
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number = std::to_string(heightNr++); // transfer unsigned int to string
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// now set the sampler to the correct texture unit
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glUniform1i(glGetUniformLocation(shader.ID, (name + number).c_str()), i);
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