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reverted shader_m
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@@ -13,7 +13,6 @@ class Shader
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{
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{
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public:
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public:
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unsigned int ID;
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unsigned int ID;
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// constructor generates the shader on the fly
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// constructor generates the shader on the fly
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// ------------------------------------------------------------------------
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// ------------------------------------------------------------------------
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Shader(const char* vertexPath, const char* fragmentPath)
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Shader(const char* vertexPath, const char* fragmentPath)
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