necessery -> necessary

This commit is contained in:
Jane Doe
2020-10-04 09:44:29 -07:00
parent b1e0d26d35
commit 2753224137
2 changed files with 2 additions and 2 deletions

View File

@@ -273,7 +273,7 @@ int main()
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glDisable(GL_DEPTH_TEST); // disable depth test so screen-space quad isn't discarded due to depth test.
// clear all relevant buffers
glClearColor(1.0f, 1.0f, 1.0f, 1.0f); // set clear color to white (not really necessery actually, since we won't be able to see behind the quad anyways)
glClearColor(1.0f, 1.0f, 1.0f, 1.0f); // set clear color to white (not really necessary actually, since we won't be able to see behind the quad anyways)
glClear(GL_COLOR_BUFFER_BIT);
screenShader.use();