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https://github.com/JoeyDeVries/LearnOpenGL.git
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necessery -> necessary
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@@ -273,7 +273,7 @@ int main()
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glDisable(GL_DEPTH_TEST); // disable depth test so screen-space quad isn't discarded due to depth test.
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// clear all relevant buffers
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glClearColor(1.0f, 1.0f, 1.0f, 1.0f); // set clear color to white (not really necessery actually, since we won't be able to see behind the quad anyways)
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glClearColor(1.0f, 1.0f, 1.0f, 1.0f); // set clear color to white (not really necessary actually, since we won't be able to see behind the quad anyways)
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glClear(GL_COLOR_BUFFER_BIT);
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screenShader.use();
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