necessery -> necessary

This commit is contained in:
Jane Doe
2020-10-04 09:44:29 -07:00
parent b1e0d26d35
commit 2753224137
2 changed files with 2 additions and 2 deletions

View File

@@ -45,7 +45,7 @@ void Shader::Compile(const char* vertexSource, const char* fragmentSource, const
glAttachShader(this->ID, gShader);
glLinkProgram(this->ID);
checkCompileErrors(this->ID, "PROGRAM");
// delete the shaders as they're linked into our program now and no longer necessery
// delete the shaders as they're linked into our program now and no longer necessary
glDeleteShader(sVertex);
glDeleteShader(sFragment);
if (geometrySource != nullptr)