From 281afc8a853723507610804785f5a13f4120520d Mon Sep 17 00:00:00 2001 From: Josh Soref <2119212+jsoref@users.noreply.github.com> Date: Wed, 18 Jan 2023 08:34:28 -0500 Subject: [PATCH] spelling: anyways Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com> --- src/6.pbr/1.2.lighting_textured/1.2.pbr.fs | 2 +- src/6.pbr/2.2.2.ibl_specular_textured/2.2.2.pbr.fs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/6.pbr/1.2.lighting_textured/1.2.pbr.fs b/src/6.pbr/1.2.lighting_textured/1.2.pbr.fs index 4554b2f..df7e9b5 100644 --- a/src/6.pbr/1.2.lighting_textured/1.2.pbr.fs +++ b/src/6.pbr/1.2.lighting_textured/1.2.pbr.fs @@ -21,7 +21,7 @@ const float PI = 3.14159265359; // ---------------------------------------------------------------------------- // Easy trick to get tangent-normals to world-space to keep PBR code simplified. // Don't worry if you don't get what's going on; you generally want to do normal -// mapping the usual way for performance anways; I do plan make a note of this +// mapping the usual way for performance anyways; I do plan make a note of this // technique somewhere later in the normal mapping tutorial. vec3 getNormalFromMap() { diff --git a/src/6.pbr/2.2.2.ibl_specular_textured/2.2.2.pbr.fs b/src/6.pbr/2.2.2.ibl_specular_textured/2.2.2.pbr.fs index b7c2436..8a1e395 100644 --- a/src/6.pbr/2.2.2.ibl_specular_textured/2.2.2.pbr.fs +++ b/src/6.pbr/2.2.2.ibl_specular_textured/2.2.2.pbr.fs @@ -26,7 +26,7 @@ const float PI = 3.14159265359; // ---------------------------------------------------------------------------- // Easy trick to get tangent-normals to world-space to keep PBR code simplified. // Don't worry if you don't get what's going on; you generally want to do normal -// mapping the usual way for performance anways; I do plan make a note of this +// mapping the usual way for performance anyways; I do plan make a note of this // technique somewhere later in the normal mapping tutorial. vec3 getNormalFromMap() {