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Updated code changes to reflect content updates.
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@@ -7,8 +7,8 @@ void framebuffer_size_callback(GLFWwindow* window, int width, int height);
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void processInput(GLFWwindow *window);
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// settings
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const unsigned int SCR_WIDTH = 1280;
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const unsigned int SCR_HEIGHT = 720;
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const unsigned int SCR_WIDTH = 800;
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const unsigned int SCR_HEIGHT = 600;
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const char *vertexShaderSource ="#version 330 core\n"
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"layout (location = 0) in vec3 aPos;\n"
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