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Updated code changes to reflect content updates.
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@@ -4,11 +4,11 @@ layout (location = 1) in vec3 aColor;
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layout (location = 2) in vec2 aTexCoord;
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out vec3 ourColor;
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out vec2 texCoord;
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out vec2 TexCoord;
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void main()
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{
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gl_Position = vec4(aPos, 1.0f);
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gl_Position = vec4(aPos, 1.0);
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ourColor = aColor;
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texCoord = vec2(aTexCoord.x, aTexCoord.y);
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TexCoord = vec2(aTexCoord.x, aTexCoord.y);
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}
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