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https://github.com/JoeyDeVries/LearnOpenGL.git
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Updated code changes to reflect content updates.
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@@ -1,8 +1,7 @@
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#version 330 core
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out vec4 fragColor;
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out vec4 FragColor;
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in vec3 ourColor;
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in vec2 texCoord;
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in vec2 TexCoord;
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// texture samplers
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uniform sampler2D texture1;
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@@ -11,5 +10,5 @@ uniform sampler2D texture2;
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void main()
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{
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// linearly interpolate between both textures (80% container, 20% awesomeface)
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fragColor = mix(texture(texture1, texCoord), texture(texture2, texCoord), 0.2);
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FragColor = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), 0.2);
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}
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