Normal mapping code
Normal mapping code for normal mapping tutorial (+ few extra's for next tutorial)
6
resources/objects/cyborg/LICENSE.txt
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Slightly adapted version (by Joey de Vries) of Cyborg model.
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From: 3dregenerator
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Downloaded at: http://tf3dm.com/3d-model/cyborg-78.html
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For Personal Use Only.
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BIN
resources/objects/cyborg/cyborg.blend
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BIN
resources/objects/cyborg/cyborg.blend1
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14
resources/objects/cyborg/cyborg.mtl
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# Blender MTL File: 'cyborg.blend'
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# Material Count: 1
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newmtl Cyborg
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Ns 92.156863
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Ka 0.000000 0.000000 0.000000
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Kd 0.512000 0.512000 0.512000
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Ks 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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map_Kd cyborg_diffuse.png
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map_Bump cyborg_normal.png
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map_Ks cyborg_specular.png
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13505
resources/objects/cyborg/cyborg.obj
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resources/objects/cyborg/cyborg_diffuse.png
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After Width: | Height: | Size: 1.3 MiB |
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resources/objects/cyborg/cyborg_normal.png
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After Width: | Height: | Size: 1.4 MiB |
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resources/objects/cyborg/cyborg_specular.png
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After Width: | Height: | Size: 1020 KiB |
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resources/textures/bricks2.jpg
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After Width: | Height: | Size: 164 KiB |
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resources/textures/bricks2_disp.jpg
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After Width: | Height: | Size: 42 KiB |
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resources/textures/bricks2_normal.jpg
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After Width: | Height: | Size: 33 KiB |
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resources/textures/brickwall.jpg
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After Width: | Height: | Size: 194 KiB |
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resources/textures/brickwall_normal.jpg
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After Width: | Height: | Size: 559 KiB |