sample keyword is reserved in GLSL 4.2+

This commit is contained in:
zmertens
2015-04-26 11:29:01 -07:00
parent 89dc038664
commit 30d336f044

View File

@@ -27,14 +27,14 @@ void main()
-1, -1, -1 -1, -1, -1
); );
vec3 sample[9]; vec3 sampleTex[9];
for(int i = 0; i < 9; i++) for(int i = 0; i < 9; i++)
{ {
sample[i] = vec3(texture(screenTexture, TexCoords.st + offsets[i])); sampleTex[i] = vec3(texture(screenTexture, TexCoords.st + offsets[i]));
} }
vec3 col; vec3 col;
for(int i = 0; i < 9; i++) for(int i = 0; i < 9; i++)
col += sample[i] * kernel[i]; col += sampleTex[i] * kernel[i];
color = vec4(col, 1.0); color = vec4(col, 1.0);
} }