From d65be1e880bff878f8eafaf0e7eb5ae630ca5309 Mon Sep 17 00:00:00 2001 From: Harald Reingruber Date: Tue, 26 Apr 2022 18:04:19 +0200 Subject: [PATCH] Fix loading of entities in scene graph example --- src/8.guest/2021/1.scene/1.scene_graph/scene_graph.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/8.guest/2021/1.scene/1.scene_graph/scene_graph.cpp b/src/8.guest/2021/1.scene/1.scene_graph/scene_graph.cpp index 90f69de..49ee12d 100644 --- a/src/8.guest/2021/1.scene/1.scene_graph/scene_graph.cpp +++ b/src/8.guest/2021/1.scene/1.scene_graph/scene_graph.cpp @@ -98,7 +98,7 @@ int main() // load entities // ----------- - Model model = Model(FileSystem::getPath("resources/objects/planet/planet.obj")); + Model model = Model(FileSystem::getPath("resources/objects/planet/planet.obj")); Entity ourEntity(model); ourEntity.transform.setLocalPosition({ 10, 0, 0 }); const float scale = 0.75; @@ -109,7 +109,6 @@ int main() for (unsigned int i = 0; i < 10; ++i) { - Model model = Model(FileSystem::getPath("resources/objects/planet/planet.obj")); lastEntity->addChild(model); lastEntity = lastEntity->children.back().get();