diff --git a/src/7.in_practice/3.2d_game/0.full_source/program.cpp b/src/7.in_practice/3.2d_game/0.full_source/program.cpp index a63d891..23ec0eb 100644 --- a/src/7.in_practice/3.2d_game/0.full_source/program.cpp +++ b/src/7.in_practice/3.2d_game/0.full_source/program.cpp @@ -65,10 +65,6 @@ int main(int argc, char *argv[]) float deltaTime = 0.0f; float lastFrame = 0.0f; - // start game within menu state - // ---------------------------- - Breakout.State = GAME_MENU; - while (!glfwWindowShouldClose(window)) { // calculate delta time diff --git a/src/7.in_practice/3.2d_game/0.full_source/progress/2.program.cpp b/src/7.in_practice/3.2d_game/0.full_source/progress/2.program.cpp index cf3fefb..11b0b2e 100644 --- a/src/7.in_practice/3.2d_game/0.full_source/progress/2.program.cpp +++ b/src/7.in_practice/3.2d_game/0.full_source/progress/2.program.cpp @@ -65,10 +65,6 @@ int main(int argc, char *argv[]) float deltaTime = 0.0f; float lastFrame = 0.0f; - // start game within menu state - // ---------------------------- - Breakout.State = GAME_MENU; - while (!glfwWindowShouldClose(window)) { // calculate delta time