From 37b08a6546d3e4fe6cbe3c0d44b63657ca9aa67e Mon Sep 17 00:00:00 2001 From: Joey de Vries Date: Thu, 6 Aug 2020 12:03:54 +0200 Subject: [PATCH] Remove default menu state from Breakout's program as this breaks rendering/flow in chapters before Text Rendering (will be set from Game's constructor only). --- src/7.in_practice/3.2d_game/0.full_source/program.cpp | 4 ---- .../3.2d_game/0.full_source/progress/2.program.cpp | 4 ---- 2 files changed, 8 deletions(-) diff --git a/src/7.in_practice/3.2d_game/0.full_source/program.cpp b/src/7.in_practice/3.2d_game/0.full_source/program.cpp index a63d891..23ec0eb 100644 --- a/src/7.in_practice/3.2d_game/0.full_source/program.cpp +++ b/src/7.in_practice/3.2d_game/0.full_source/program.cpp @@ -65,10 +65,6 @@ int main(int argc, char *argv[]) float deltaTime = 0.0f; float lastFrame = 0.0f; - // start game within menu state - // ---------------------------- - Breakout.State = GAME_MENU; - while (!glfwWindowShouldClose(window)) { // calculate delta time diff --git a/src/7.in_practice/3.2d_game/0.full_source/progress/2.program.cpp b/src/7.in_practice/3.2d_game/0.full_source/progress/2.program.cpp index cf3fefb..11b0b2e 100644 --- a/src/7.in_practice/3.2d_game/0.full_source/progress/2.program.cpp +++ b/src/7.in_practice/3.2d_game/0.full_source/progress/2.program.cpp @@ -65,10 +65,6 @@ int main(int argc, char *argv[]) float deltaTime = 0.0f; float lastFrame = 0.0f; - // start game within menu state - // ---------------------------- - Breakout.State = GAME_MENU; - while (!glfwWindowShouldClose(window)) { // calculate delta time