Fix geometry shader normal homogenous coordinate, and use std::string instead of aString for model loading.

This commit is contained in:
Joey de Vries
2018-01-16 08:50:57 +01:00
parent 91bb8e8ca9
commit 3b605521fb
3 changed files with 4 additions and 4 deletions

View File

@@ -33,7 +33,7 @@ struct Vertex {
struct Texture {
unsigned int id;
string type;
aiString path;
string path;
};
class Mesh {