diff --git a/src/6.pbr/1.1.lighting/lighting.cpp b/src/6.pbr/1.1.lighting/lighting.cpp index c209d36..a804357 100644 --- a/src/6.pbr/1.1.lighting/lighting.cpp +++ b/src/6.pbr/1.1.lighting/lighting.cpp @@ -143,8 +143,8 @@ int main() model = glm::mat4(); model = glm::translate(model, glm::vec3( - (float)(col - (nrColumns / 2)) * spacing, - (float)(row - (nrRows / 2)) * spacing, + (col - (nrColumns / 2.)) * spacing, + (row - (nrRows / 2.)) * spacing, 0.0f )); shader.setMat4("model", model);