diff --git a/includes/irrKlang/ik_ISoundEngine.h b/includes/irrKlang/ik_ISoundEngine.h index f6ccfd5..c6c54d5 100644 --- a/includes/irrKlang/ik_ISoundEngine.h +++ b/includes/irrKlang/ik_ISoundEngine.h @@ -390,7 +390,7 @@ namespace irrklang if the parameter ESEO_LOAD_PLUGINS is set (which it is by default), but using this method, it is possible to load plugins from a custom path in addition. \param path Path to the plugin directory, like "C:\games\somegamegame\irrklangplugins". - \return returns true if sucessful or fals if not, for example because the path could + \return returns true if sucessful or false if not, for example because the path could not be found. */ virtual bool loadPlugins(const ik_c8* path) = 0; @@ -402,7 +402,7 @@ namespace irrklang //! Sets the OutputMixedDataReceiver, so you can receive the pure mixed output audio data while it is being played. /** This can be used to store the sound output as .wav file or for creating a Oscillograph or similar. This works only with software based audio drivers, that is ESOD_WIN_MM, ESOD_ALSA, and ESOD_CORE_AUDIO. - Returns true if sucessful and fals if the current audio driver doesn't support this feature. Set this to null + Returns true if sucessful and false if the current audio driver doesn't support this feature. Set this to null again once you don't need it anymore. */ virtual bool setMixedDataOutputReceiver(ISoundMixedOutputReceiver* receiver) = 0; };