diff --git a/src/2.lighting/1.colors/1.light_cube.fs b/src/2.lighting/1.colors/1.light_cube.fs index 76f765e..1c649f4 100644 --- a/src/2.lighting/1.colors/1.light_cube.fs +++ b/src/2.lighting/1.colors/1.light_cube.fs @@ -3,5 +3,5 @@ out vec4 FragColor; void main() { - FragColor = vec4(1.0); // set alle 4 vector values to 1.0 + FragColor = vec4(1.0); // set all 4 vector values to 1.0 } \ No newline at end of file diff --git a/src/2.lighting/2.1.basic_lighting_diffuse/2.1.light_cube.fs b/src/2.lighting/2.1.basic_lighting_diffuse/2.1.light_cube.fs index 76f765e..1c649f4 100644 --- a/src/2.lighting/2.1.basic_lighting_diffuse/2.1.light_cube.fs +++ b/src/2.lighting/2.1.basic_lighting_diffuse/2.1.light_cube.fs @@ -3,5 +3,5 @@ out vec4 FragColor; void main() { - FragColor = vec4(1.0); // set alle 4 vector values to 1.0 + FragColor = vec4(1.0); // set all 4 vector values to 1.0 } \ No newline at end of file diff --git a/src/2.lighting/2.2.basic_lighting_specular/2.2.light_cube.fs b/src/2.lighting/2.2.basic_lighting_specular/2.2.light_cube.fs index 76f765e..1c649f4 100644 --- a/src/2.lighting/2.2.basic_lighting_specular/2.2.light_cube.fs +++ b/src/2.lighting/2.2.basic_lighting_specular/2.2.light_cube.fs @@ -3,5 +3,5 @@ out vec4 FragColor; void main() { - FragColor = vec4(1.0); // set alle 4 vector values to 1.0 + FragColor = vec4(1.0); // set all 4 vector values to 1.0 } \ No newline at end of file diff --git a/src/2.lighting/3.1.materials/3.1.light_cube.fs b/src/2.lighting/3.1.materials/3.1.light_cube.fs index 76f765e..1c649f4 100644 --- a/src/2.lighting/3.1.materials/3.1.light_cube.fs +++ b/src/2.lighting/3.1.materials/3.1.light_cube.fs @@ -3,5 +3,5 @@ out vec4 FragColor; void main() { - FragColor = vec4(1.0); // set alle 4 vector values to 1.0 + FragColor = vec4(1.0); // set all 4 vector values to 1.0 } \ No newline at end of file diff --git a/src/2.lighting/3.2.materials_exercise1/3.2.light_cube.fs b/src/2.lighting/3.2.materials_exercise1/3.2.light_cube.fs index 76f765e..1c649f4 100644 --- a/src/2.lighting/3.2.materials_exercise1/3.2.light_cube.fs +++ b/src/2.lighting/3.2.materials_exercise1/3.2.light_cube.fs @@ -3,5 +3,5 @@ out vec4 FragColor; void main() { - FragColor = vec4(1.0); // set alle 4 vector values to 1.0 + FragColor = vec4(1.0); // set all 4 vector values to 1.0 } \ No newline at end of file diff --git a/src/2.lighting/4.1.lighting_maps_diffuse_map/4.1.light_cube.fs b/src/2.lighting/4.1.lighting_maps_diffuse_map/4.1.light_cube.fs index 76f765e..1c649f4 100644 --- a/src/2.lighting/4.1.lighting_maps_diffuse_map/4.1.light_cube.fs +++ b/src/2.lighting/4.1.lighting_maps_diffuse_map/4.1.light_cube.fs @@ -3,5 +3,5 @@ out vec4 FragColor; void main() { - FragColor = vec4(1.0); // set alle 4 vector values to 1.0 + FragColor = vec4(1.0); // set all 4 vector values to 1.0 } \ No newline at end of file diff --git a/src/2.lighting/4.2.lighting_maps_specular_map/4.2.light_cube.fs b/src/2.lighting/4.2.lighting_maps_specular_map/4.2.light_cube.fs index 76f765e..1c649f4 100644 --- a/src/2.lighting/4.2.lighting_maps_specular_map/4.2.light_cube.fs +++ b/src/2.lighting/4.2.lighting_maps_specular_map/4.2.light_cube.fs @@ -3,5 +3,5 @@ out vec4 FragColor; void main() { - FragColor = vec4(1.0); // set alle 4 vector values to 1.0 + FragColor = vec4(1.0); // set all 4 vector values to 1.0 } \ No newline at end of file diff --git a/src/2.lighting/4.4.lighting_maps_exercise4/4.4.light_cube.fs b/src/2.lighting/4.4.lighting_maps_exercise4/4.4.light_cube.fs index 76f765e..1c649f4 100644 --- a/src/2.lighting/4.4.lighting_maps_exercise4/4.4.light_cube.fs +++ b/src/2.lighting/4.4.lighting_maps_exercise4/4.4.light_cube.fs @@ -3,5 +3,5 @@ out vec4 FragColor; void main() { - FragColor = vec4(1.0); // set alle 4 vector values to 1.0 + FragColor = vec4(1.0); // set all 4 vector values to 1.0 } \ No newline at end of file diff --git a/src/2.lighting/5.1.light_casters_directional/5.1.light_cube.fs b/src/2.lighting/5.1.light_casters_directional/5.1.light_cube.fs index 76f765e..1c649f4 100644 --- a/src/2.lighting/5.1.light_casters_directional/5.1.light_cube.fs +++ b/src/2.lighting/5.1.light_casters_directional/5.1.light_cube.fs @@ -3,5 +3,5 @@ out vec4 FragColor; void main() { - FragColor = vec4(1.0); // set alle 4 vector values to 1.0 + FragColor = vec4(1.0); // set all 4 vector values to 1.0 } \ No newline at end of file diff --git a/src/2.lighting/5.2.light_casters_point/5.2.light_cube.fs b/src/2.lighting/5.2.light_casters_point/5.2.light_cube.fs index 76f765e..1c649f4 100644 --- a/src/2.lighting/5.2.light_casters_point/5.2.light_cube.fs +++ b/src/2.lighting/5.2.light_casters_point/5.2.light_cube.fs @@ -3,5 +3,5 @@ out vec4 FragColor; void main() { - FragColor = vec4(1.0); // set alle 4 vector values to 1.0 + FragColor = vec4(1.0); // set all 4 vector values to 1.0 } \ No newline at end of file diff --git a/src/2.lighting/5.3.light_casters_spot/5.3.light_cube.fs b/src/2.lighting/5.3.light_casters_spot/5.3.light_cube.fs index 76f765e..1c649f4 100644 --- a/src/2.lighting/5.3.light_casters_spot/5.3.light_cube.fs +++ b/src/2.lighting/5.3.light_casters_spot/5.3.light_cube.fs @@ -3,5 +3,5 @@ out vec4 FragColor; void main() { - FragColor = vec4(1.0); // set alle 4 vector values to 1.0 + FragColor = vec4(1.0); // set all 4 vector values to 1.0 } \ No newline at end of file diff --git a/src/2.lighting/5.4.light_casters_spot_soft/5.4.light_cube.fs b/src/2.lighting/5.4.light_casters_spot_soft/5.4.light_cube.fs index 76f765e..1c649f4 100644 --- a/src/2.lighting/5.4.light_casters_spot_soft/5.4.light_cube.fs +++ b/src/2.lighting/5.4.light_casters_spot_soft/5.4.light_cube.fs @@ -3,5 +3,5 @@ out vec4 FragColor; void main() { - FragColor = vec4(1.0); // set alle 4 vector values to 1.0 + FragColor = vec4(1.0); // set all 4 vector values to 1.0 } \ No newline at end of file diff --git a/src/2.lighting/6.multiple_lights/6.light_cube.fs b/src/2.lighting/6.multiple_lights/6.light_cube.fs index 76f765e..1c649f4 100644 --- a/src/2.lighting/6.multiple_lights/6.light_cube.fs +++ b/src/2.lighting/6.multiple_lights/6.light_cube.fs @@ -3,5 +3,5 @@ out vec4 FragColor; void main() { - FragColor = vec4(1.0); // set alle 4 vector values to 1.0 + FragColor = vec4(1.0); // set all 4 vector values to 1.0 } \ No newline at end of file