Update Assimp lib/dll/includes. Update glfw3 lib (all 64 bit now).

This commit is contained in:
Joey de Vries
2020-04-29 15:24:03 +02:00
parent ab132220a9
commit 481d9b7957
48 changed files with 6990 additions and 6286 deletions

View File

@@ -3,12 +3,12 @@
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2012, assimp team
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
@@ -25,16 +25,16 @@ conditions are met:
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
@@ -60,13 +60,13 @@ extern "C" {
// --------------------------------------------------------------------------------
/** @def AI_MAKE_EMBEDDED_TEXNAME
* Used to build the reserved path name used by the material system to
* Used to build the reserved path name used by the material system to
* reference textures that are embedded into their corresponding
* model files. The parameter specifies the index of the texture
* (zero-based, in the aiScene::mTextures array)
*/
#if (!defined AI_MAKE_EMBEDDED_TEXNAME)
# define AI_MAKE_EMBEDDED_TEXNAME(_n_) "*" # _n_
# define AI_MAKE_EMBEDDED_TEXNAME(_n_) "*" # _n_
#endif
@@ -74,33 +74,33 @@ extern "C" {
// --------------------------------------------------------------------------------
/** @brief Helper structure to represent a texel in a ARGB8888 format
*
*
* Used by aiTexture.
*/
struct aiTexel
{
unsigned char b,g,r,a;
unsigned char b,g,r,a;
#ifdef __cplusplus
//! Comparison operator
bool operator== (const aiTexel& other) const
{
return b == other.b && r == other.r &&
g == other.g && a == other.a;
}
//! Comparison operator
bool operator== (const aiTexel& other) const
{
return b == other.b && r == other.r &&
g == other.g && a == other.a;
}
//! Inverse comparison operator
bool operator!= (const aiTexel& other) const
{
return b != other.b || r != other.r ||
g != other.g || a != other.a;
}
//! Inverse comparison operator
bool operator!= (const aiTexel& other) const
{
return b != other.b || r != other.r ||
g != other.g || a != other.a;
}
//! Conversion to a floating-point 4d color
operator aiColor4D() const
{
return aiColor4D(r/255.f,g/255.f,b/255.f,a/255.f);
}
//! Conversion to a floating-point 4d color
operator aiColor4D() const
{
return aiColor4D(r/255.f,g/255.f,b/255.f,a/255.f);
}
#endif // __cplusplus
} PACK_STRUCT;
@@ -109,83 +109,87 @@ struct aiTexel
// --------------------------------------------------------------------------------
/** Helper structure to describe an embedded texture
*
*
* Normally textures are contained in external files but some file formats embed
* them directly in the model file. There are two types of embedded textures:
* 1. Uncompressed textures. The color data is given in an uncompressed format.
* 2. Compressed textures stored in a file format like png or jpg. The raw file
* them directly in the model file. There are two types of embedded textures:
* 1. Uncompressed textures. The color data is given in an uncompressed format.
* 2. Compressed textures stored in a file format like png or jpg. The raw file
* bytes are given so the application must utilize an image decoder (e.g. DevIL) to
* get access to the actual color data.
*
* Embedded textures are referenced from materials using strings like "*0", "*1", etc.
* as the texture paths (a single asterisk character followed by the
* zero-based index of the texture in the aiScene::mTextures array).
*/
struct aiTexture
{
/** Width of the texture, in pixels
*
* If mHeight is zero the texture is compressed in a format
* like JPEG. In this case mWidth specifies the size of the
* memory area pcData is pointing to, in bytes.
*/
unsigned int mWidth;
/** Width of the texture, in pixels
*
* If mHeight is zero the texture is compressed in a format
* like JPEG. In this case mWidth specifies the size of the
* memory area pcData is pointing to, in bytes.
*/
unsigned int mWidth;
/** Height of the texture, in pixels
*
* If this value is zero, pcData points to an compressed texture
* in any format (e.g. JPEG).
*/
unsigned int mHeight;
/** Height of the texture, in pixels
*
* If this value is zero, pcData points to an compressed texture
* in any format (e.g. JPEG).
*/
unsigned int mHeight;
/** A hint from the loader to make it easier for applications
* to determine the type of embedded compressed textures.
*
* If mHeight != 0 this member is undefined. Otherwise it
* is set set to '\\0\\0\\0\\0' if the loader has no additional
* information about the texture file format used OR the
* file extension of the format without a trailing dot. If there
* are multiple file extensions for a format, the shortest
* extension is chosen (JPEG maps to 'jpg', not to 'jpeg').
* E.g. 'dds\\0', 'pcx\\0', 'jpg\\0'. All characters are lower-case.
* The fourth character will always be '\\0'.
*/
char achFormatHint[4];
/** A hint from the loader to make it easier for applications
* to determine the type of embedded compressed textures.
*
* If mHeight != 0 this member is undefined. Otherwise it
* is set set to '\\0\\0\\0\\0' if the loader has no additional
* information about the texture file format used OR the
* file extension of the format without a trailing dot. If there
* are multiple file extensions for a format, the shortest
* extension is chosen (JPEG maps to 'jpg', not to 'jpeg').
* E.g. 'dds\\0', 'pcx\\0', 'jpg\\0'. All characters are lower-case.
* The fourth character will always be '\\0'.
*/
char achFormatHint[4];
/** Data of the texture.
*
* Points to an array of mWidth * mHeight aiTexel's.
* The format of the texture data is always ARGB8888 to
* make the implementation for user of the library as easy
* as possible. If mHeight = 0 this is a pointer to a memory
* buffer of size mWidth containing the compressed texture
* data. Good luck, have fun!
*/
C_STRUCT aiTexel* pcData;
/** Data of the texture.
*
* Points to an array of mWidth * mHeight aiTexel's.
* The format of the texture data is always ARGB8888 to
* make the implementation for user of the library as easy
* as possible. If mHeight = 0 this is a pointer to a memory
* buffer of size mWidth containing the compressed texture
* data. Good luck, have fun!
*/
C_STRUCT aiTexel* pcData;
#ifdef __cplusplus
//! For compressed textures (mHeight == 0): compare the
//! format hint against a given string.
//! @param s Input string. 3 characters are maximally processed.
//! Example values: "jpg", "png"
//! @return true if the given string matches the format hint
bool CheckFormat(const char* s) const
{
return (0 == ::strncmp(achFormatHint,s,3));
}
//! For compressed textures (mHeight == 0): compare the
//! format hint against a given string.
//! @param s Input string. 3 characters are maximally processed.
//! Example values: "jpg", "png"
//! @return true if the given string matches the format hint
bool CheckFormat(const char* s) const
{
return (0 == ::strncmp(achFormatHint,s,3));
}
// Construction
aiTexture ()
: mWidth (0)
, mHeight (0)
, pcData (NULL)
{
achFormatHint[0] = achFormatHint[1] = 0;
achFormatHint[2] = achFormatHint[3] = 0;
}
// Construction
aiTexture ()
: mWidth (0)
, mHeight (0)
, pcData (NULL)
{
achFormatHint[0] = achFormatHint[1] = 0;
achFormatHint[2] = achFormatHint[3] = 0;
}
// Destruction
~aiTexture ()
{
delete[] pcData;
}
// Destruction
~aiTexture ()
{
delete[] pcData;
}
#endif
};