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Add commented out code to allow window creation on OSX
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@@ -41,6 +41,7 @@ int main()
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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//glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // uncomment this statement to fix compilation on OS X
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// glfw window creation
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// --------------------
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@@ -360,4 +361,4 @@ unsigned int loadTexture(char const * path)
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}
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return textureID;
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}
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}
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