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modified CMakeLists and fixed includes
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@@ -4,7 +4,7 @@
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#include <vector>
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// GL Includes
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#include <GL\glew.h>
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#include <GL/glew.h>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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@@ -130,4 +130,4 @@ private:
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this->Right = glm::normalize(glm::cross(this->Front, this->WorldUp)); // Normalize the vectors, because their length gets closer to 0 the more you look up or down which results in slower movement.
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this->Up = glm::normalize(glm::cross(this->Right, this->Front));
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}
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};
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};
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