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spelling: basically
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
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@@ -311,7 +311,7 @@ namespace irrklang
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virtual void registerAudioStreamLoader(IAudioStreamLoader* loader) = 0;
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virtual void registerAudioStreamLoader(IAudioStreamLoader* loader) = 0;
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//! Returns if irrKlang is running in the same thread as the application or is using multithreading.
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//! Returns if irrKlang is running in the same thread as the application or is using multithreading.
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/** This basicly returns the flag set by the user when creating the sound engine.*/
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/** This basically returns the flag set by the user when creating the sound engine.*/
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virtual bool isMultiThreaded() const = 0;
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virtual bool isMultiThreaded() const = 0;
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//! Adds a file factory to the sound engine, making it possible to override file access of the sound engine.
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//! Adds a file factory to the sound engine, making it possible to override file access of the sound engine.
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