From 5001977dad2a4d3e89d13c9f40f50bc09d49719b Mon Sep 17 00:00:00 2001 From: Andrew Ames Date: Tue, 25 Apr 2017 14:48:33 -0700 Subject: [PATCH] Fixed stencil testing sample to actually set the uniform matrices on the single color shader program. Without it, the border does not show up. --- src/4.advanced_opengl/2.stencil_testing/stencil_testing.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/4.advanced_opengl/2.stencil_testing/stencil_testing.cpp b/src/4.advanced_opengl/2.stencil_testing/stencil_testing.cpp index 26cd2ed..6229d24 100644 --- a/src/4.advanced_opengl/2.stencil_testing/stencil_testing.cpp +++ b/src/4.advanced_opengl/2.stencil_testing/stencil_testing.cpp @@ -195,8 +195,8 @@ int main() glm::mat4 model; glm::mat4 view = camera.GetViewMatrix(); glm::mat4 projection = glm::perspective(camera.Zoom, (float)SCR_WIDTH / (float)SCR_HEIGHT, 0.1f, 100.0f); - shader.setMat4("view", view); - shader.setMat4("projection", projection); + shaderSingleColor.setMat4("view", view); + shaderSingleColor.setMat4("projection", projection); shader.use(); shader.setMat4("view", view);