diff --git a/src/6.pbr/1.1.lighting/pbr.frag b/src/6.pbr/1.1.lighting/pbr.frag index 6945762..9aaca3f 100644 --- a/src/6.pbr/1.1.lighting/pbr.frag +++ b/src/6.pbr/1.1.lighting/pbr.frag @@ -116,7 +116,7 @@ void main() // ambient lighting (note that the next IBL tutorial will replace // this ambient lighting with environment lighting). - vec3 ambient = vec3(0.01) * albedo * ao; + vec3 ambient = vec3(0.03) * albedo * ao; vec3 color = ambient + Lo; diff --git a/src/6.pbr/1.2.lighting_textured/pbr.frag b/src/6.pbr/1.2.lighting_textured/pbr.frag index ee4b0f7..7f50426 100644 --- a/src/6.pbr/1.2.lighting_textured/pbr.frag +++ b/src/6.pbr/1.2.lighting_textured/pbr.frag @@ -143,7 +143,7 @@ void main() // ambient lighting (note that the next IBL tutorial will replace // this ambient lighting with environment lighting). - vec3 ambient = vec3(0.01) * albedo * ao; + vec3 ambient = vec3(0.03) * albedo * ao; vec3 color = ambient + Lo;