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spelling: squared
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
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@@ -66,7 +66,7 @@ namespace glm
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template<typename genType>
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GLM_FUNC_DECL bool intersectRaySphere(
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genType const& rayStarting, genType const& rayNormalizedDirection,
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genType const& sphereCenter, typename genType::value_type const sphereRadiusSquered,
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genType const& sphereCenter, typename genType::value_type const sphereRadiusSquared,
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typename genType::value_type & intersectionDistance);
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//! Compute the intersection of a ray and a sphere.
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