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remove vector include
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@@ -5,8 +5,6 @@
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <vector>
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// Defines several possible options for camera movement. Used as abstraction to stay away from window-system specific input methods
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// Defines several possible options for camera movement. Used as abstraction to stay away from window-system specific input methods
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enum Camera_Movement {
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enum Camera_Movement {
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FORWARD,
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FORWARD,
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