Code re-work: geometry shader.

This commit is contained in:
Joey de Vries
2017-04-20 00:04:02 +02:00
parent c763be2c08
commit 5693c59693
19 changed files with 532 additions and 341 deletions

View File

@@ -0,0 +1,12 @@
#version 330 core
out vec4 FragColor;
in vec2 TexCoords;
uniform sampler2D texture_diffuse1;
void main()
{
FragColor = texture(texture_diffuse1, TexCoords);
}