diff --git a/src/6.pbr/1.1.lighting/1.1.pbr.fs b/src/6.pbr/1.1.lighting/1.1.pbr.fs index 3f08859..e014bb7 100644 --- a/src/6.pbr/1.1.lighting/1.1.pbr.fs +++ b/src/6.pbr/1.1.lighting/1.1.pbr.fs @@ -29,7 +29,7 @@ float DistributionGGX(vec3 N, vec3 H, float roughness) float denom = (NdotH2 * (a2 - 1.0) + 1.0); denom = PI * denom * denom; - return nom / denom; + return nom / max(denom, 0.001); // prevent divide by zero for roughness=0.0 and NdotH=1.0 } // ---------------------------------------------------------------------------- float GeometrySchlickGGX(float NdotV, float roughness) @@ -85,8 +85,8 @@ void main() vec3 F = fresnelSchlick(clamp(dot(H, V), 0.0, 1.0), F0); vec3 nominator = NDF * G * F; - float denominator = 4 * max(dot(N, V), 0.0) * max(dot(N, L), 0.0) + 0.001; // 0.001 to prevent divide by zero. - vec3 specular = nominator / denominator; + float denominator = 4 * max(dot(N, V), 0.0) * max(dot(N, L), 0.0); + vec3 specular = nominator / max(denominator, 0.001); // prevent divide by zero for NdotV=0.0 or NdotL=0.0 // kS is equal to Fresnel vec3 kS = F;