diff --git a/CMakeLists.txt b/CMakeLists.txt
index 97d899d..38aea7e 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1,7 +1,7 @@
cmake_minimum_required (VERSION 3.0)
cmake_policy(VERSION 3.0)
-project (LearnOpenGL)
+project(LearnOpenGL)
set(CMAKE_CXX_STANDARD 17) # this does nothing for MSVC, use target_compile_options below
set(CMAKE_CXX_STANDARD_REQUIRED ON)
diff --git a/README.md b/README.md
index c7ee52a..183ca4e 100644
--- a/README.md
+++ b/README.md
@@ -4,7 +4,6 @@ Contains code samples for all chapters of Learn OpenGL and [https://learnopengl.
## Windows building
All relevant libraries are found in /libs and all DLLs found in /dlls (pre-)compiled for Windows.
The CMake script knows where to find the libraries so just run CMake script and generate project of choice.
-Note that you still have to manually copy the required .DLL files from the /dlls folder to your binary folder for the binaries to run.
Keep in mind the supplied libraries were generated with a specific compiler version which may or may not work on your system (generating a large batch of link errors). In that case it's advised to build the libraries yourself from the source.
diff --git a/configuration/visualstudio.vcxproj.user.in b/configuration/visualstudio.vcxproj.user.in
index 46ba5d6..6d01597 100644
--- a/configuration/visualstudio.vcxproj.user.in
+++ b/configuration/visualstudio.vcxproj.user.in
@@ -3,10 +3,24 @@
$(TargetPath)
$(OutDir)
+ PATH=@CMAKE_SOURCE_DIR@/dlls;%PATH%
WindowsLocalDebugger
$(TargetPath)
+ PATH=@CMAKE_SOURCE_DIR@/dlls;%PATH%
+ $(OutDir)
+ WindowsLocalDebugger
+
+
+ $(TargetPath)
+ $(OutDir)
+ PATH=@CMAKE_SOURCE_DIR@/dlls;%PATH%
+ WindowsLocalDebugger
+
+
+ $(TargetPath)
+ PATH=@CMAKE_SOURCE_DIR@/dlls;%PATH%
$(OutDir)
WindowsLocalDebugger