From 5e99d5e1867b465feac36be5cc7b1d0aa0aea1db Mon Sep 17 00:00:00 2001 From: ankitgamezop Date: Wed, 2 Mar 2022 09:11:28 +0530 Subject: [PATCH] corrected shader uniform name --- src/8.guest/2020/skeletal_animation/skeletal_animation.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/8.guest/2020/skeletal_animation/skeletal_animation.cpp b/src/8.guest/2020/skeletal_animation/skeletal_animation.cpp index 889e316..5e9d950 100644 --- a/src/8.guest/2020/skeletal_animation/skeletal_animation.cpp +++ b/src/8.guest/2020/skeletal_animation/skeletal_animation.cpp @@ -126,7 +126,7 @@ int main() auto transforms = animator.GetFinalBoneMatrices(); for (int i = 0; i < transforms.size(); ++i) - ourShader.setMat4("finalBonesTransformations[" + std::to_string(i) + "]", transforms[i]); + ourShader.setMat4("finalBonesMatrices[" + std::to_string(i) + "]", transforms[i]); // render the loaded model