From 636cfae62286b6aa2101a767c7249193a9c8adda Mon Sep 17 00:00:00 2001 From: arby Date: Sat, 14 May 2022 23:38:08 +0200 Subject: [PATCH] Fixed the layouts in the skeletal_animation vertex shader. --- src/8.guest/2020/skeletal_animation/anim_model.vs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/8.guest/2020/skeletal_animation/anim_model.vs b/src/8.guest/2020/skeletal_animation/anim_model.vs index 552adb2..6caec57 100644 --- a/src/8.guest/2020/skeletal_animation/anim_model.vs +++ b/src/8.guest/2020/skeletal_animation/anim_model.vs @@ -3,8 +3,10 @@ layout(location = 0) in vec3 pos; layout(location = 1) in vec3 norm; layout(location = 2) in vec2 tex; -layout(location = 3) in ivec4 boneIds; -layout(location = 4) in vec4 weights; +layout(location = 3) in vec3 tangent; +layout(location = 4) in vec3 bitangent; +layout(location = 5) in ivec4 boneIds; +layout(location = 6) in vec4 weights; uniform mat4 projection; uniform mat4 view;