diff --git a/src/6.pbr/1.2.lighting_textured/lighting_textured.cpp b/src/6.pbr/1.2.lighting_textured/lighting_textured.cpp index 91f2596..f37876c 100644 --- a/src/6.pbr/1.2.lighting_textured/lighting_textured.cpp +++ b/src/6.pbr/1.2.lighting_textured/lighting_textured.cpp @@ -148,9 +148,9 @@ int main() // render rows*column number of spheres with material properties defined by textures (they all have the same material properties) glm::mat4 model; - for (unsigned int row = 0; row < nrRows; ++row) + for (int row = 0; row < nrRows; ++row) { - for (unsigned int col = 0; col < nrColumns; ++col) + for (int col = 0; col < nrColumns; ++col) { model = glm::mat4(); model = glm::translate(model, glm::vec3(